How and Why We Got Where We Are
[ed: This document was written by Clark Slocomb, recapping the last ten years of our Dungeons and Dragons adventures under his dungeonmastering. It was written as a brain dump from memory over the course of one or two days at the end of March, 2007. Red text indicates metagame notes from Clark. Player, and soon-to-be dungeonmaster of this group, Shawn K. O'Shea, offered to read over the entire thing and edit it. To that end, this document has been edited for spelling, grammar, typographical errors, disambiguation and narrative flow. Any errors in it at this point are likely due to the fact that it took me about three weeks to get through all the editing, and I haven't had time to go back and proofread the whole thing again. Please enjoy! -Shawn]
This
document was created on March 29, 2007. It was first published to
friends on April 19, 2007.
A hundred or so years ago, Hendrick, the King of Jacinth, was approached by his advisers. Together, they concocted a plan to make the world a better place, "simply" by removing evil. With a great deal of magic this was done, but at the cost of the King's life. As events unfolded, odd things started to happen to the most powerful in the land. A poignant example, a trusted paladin, a captain of the royal guards was corrupted. She was found to be a mass murderer and was killed, although her body was never found.
The story of this paladin was told in detail in a different adventure.
Jehu, Hendrick's son, became king. As Jehu got older, he
began to suspect that the problems flowing through the land were the direct
fault of his father. Luckily, his father had the foresight to build a
failsafe into his plan (or perhaps he did not trust his advisers that much). A
series of five temples were to be built, each holding a single weapon, that
when brought together would return evil to the land. The King began to
research what was needed. Fortunately, the locations of all five temples
were widely known.
Soon, King Jehu died and the task fell to his young
son. King Joram called on a group of adventurers from the local
training site: Cornelius the Great of the Ukon, the wizard; his associate,
Cordelia, a rogue; Kassandra, a sorceress with a flare for fire; Chi, a
diplomat's son who had a flair for shadows and a foreign looking sword; Thal,
the Halfling, who excelled in reconnaissance and acquisitions; Thain the Dwarf
who never once uttered "Hi-Ho" or "You have my axe"; and the King’s 'cousin',
Aurelia, a Cleric of Zeus.
Kassandra was originally rolled as a Wizard, Thal as a Scout (a second edition kit that was half ranger and half rogue). This document deals with these characters in a revisionist history as they were re-classed during the conversion from second edition rules to the d20 third edition rules. Chi was rolled as a Ninja but during the conversion became a custom class during the 3.0 conversion. Primarily, he was treated as a fighter... mainly because, until reading this, most people didn't know he was a ninja. Also of note, Thain is related to the builders of the temples.
You might be wondering why Aurelia is listed as the
King's 'cousin' -- it all goes to the way politics work in Jacinth. The
royals keep track of the next 100 seats to the throne (the Dwarven King is
always seat 100). A royal's position changes based on births, deaths, and
marriages of those around him or her. Aurelia in the month or so leading
up to this point has just slipped into position 104. Her family has a
plan to push her back up in ranking... she is betrothed to one Sir Garrison
Kayne.
King Joram told the group what was happening. The lack of evil in the land was causing an imbalance and it needed to be fixed. A more experienced group would have troubles on the quest as the imbalance would affect them first. In order to further protect them, a magic item was created to help delay the personal imbalance, and so they were sent to Argo to find Talteron (Dr. Tal). This wizard had created the Amulet of Alignment Shift Protection... one for himself, one for each member of the party, one for the King, one for his captain, Sir Garrison Kayne (who is second in line for the throne), and one for the Dwarven King.
And no, his name was never "Captain Good Guy". That particular title can be held by any paladin. Kayne was originally going to be Clark's character because Paul was going to run the game. Paul then promptly moved to California and left Clark all of his books and the adventure. Kayne and Aurelia are betrothed despite the fact that she is well over 100 years older than he is.
The group heads off to Dr. Tal (posing as postmen on the Great Road). There were several hazards along the way, but they finally reached their destination, picked up the amulets, and headed back to the capital of Jacinth. When they arrived, they distributed the amulets. They were told that Kayne would be heading north into foreign lands to collect evil creatures and return them to Jacinth. No sooner had they also been informed of their task to quest for the five temples, then a large portal opened and a dwarf spilled out defending himself against three minotaurs. The minotaurs were subdued and the dwarf introduced himself. Unfortunately he could not speak the common tongue. A few starts and stops later (and thank goodness for racial languages, like Dwarven), the party found that Donakar had been separated from his group and was a Cleric of Thor. Having no way to return to his native lands, he joined the group figuring that saving one world was as noble a cause as saving any other.
Why is it always eff-ing minotaurs?! (Characters being dumped through portals fighting minotaurs is a plot device that has been handed down to me from my DM in college... and I'm sure that he had received a similar treatment sometime in his gaming career.) This "mail run" is where Thal developed her cattle scam with Aurelia... stealing common cows, marking up the price three times and charging Aurelia a finder's fee for finding purebred cattle for sacrificing to Zeus. If Aurelia ever knew that Thal was doing this, she never let on.
After a short delay dealing with some highwaymen, the party
made it to the first temple. Unfortunately, it was infested by kobolds.
The assault lasted several minutes, and the survivors were allowed to escape,
literally with their tails between their legs. The single room consisted
of five large obelisks, one at each corner and a larger one in the
center. And also an Earth Elemental. With the elemental defeated,
the four corners were rotated and colored gems lined up, making the larger,
central obelisk slowly lower revealing a staircase. The main temple was
found to be infested by large insects (such as spiders and centipedes) and
partially collapsed. It was also discovered that everyone's weapon had
improved as if by magic during the combat with the elemental. In one
large 'lake room', Cordelia found a ring. Thain discovered that he
really didn't like water, after falling in a couple of times. After
making it through a long corridor filled with webs, they were faced with two
rooms. One contained a pedestal with a sword, the other, filled with
chests of gold coins and gems. Both Cordelia and Thal’s fingers itched
to get to the gold, but knew that it must somehow be a trap. It was
Donakar who first stepped foot into the treasure room, tipping the corridor
and dumping everyone into the room. The piles of coins turned out to be
gold leaf and the gems glass. A rain of creepy-crawly bugs that
started shooting out of the vent in the ceiling were of greaet concern,
however. Just as Thal was about to go under the sea of bugs, Donakar
produced a wand, and expanded the depth of the room, making a new
doorway. Bugs were everywhere, stinging and biting. Cordelia
became unhinged pulling bugs from under her clothes. Everyone stripped
naked to clean off the bugs. A large millipede had made a comfortable
home under Cordelia's breast. After everyone was clothed again, and
Donakar scolded, the room with the sword was entered. This door slammed
shut as well, and the sword disappeared. One of the statues came to
life, a stone Golem. It was eventually defeated, which opened a secret
room containing not a weapon as promised, but a wooden rack and some glass
stones about half the size of a basketball.
By placing the stones in the correct divots, and putting a
torch in the torch-holder, a map of the country was displayed on the wall
complete with the locations of the temples. This map revealed a new
location for the second temple.
The ring was initially planned as a subplot for Thal, but she missed the roll, and Cordelia did not. Tammy (Cordelia's player) was so wigged out by the whole buggy experience that she took several showers when she got home. It bothered her so much; it was written into her character that from this point on, she suffers from entomophobia. Thain falling in the water was the first time the running catch phrase of "Dwarf doesn't care" was used.
The land of the Dwarves, UnderRealm was close by.
Having a delivery to make, it was the next logical stop. The horses were
housed half-way down, under a lake and the party stopped by to give the
Dwarven King his amulet. There was a big feast in our honor, mostly that
of Thain for taking such an honorable mission. Donakar was taught
common, and Chi and Kass found that they shared many similar interests.
They soon found themselves sharing each others bed. Cordelia, bothered
by strange nightmares, wandered the streets of the underground citystate and
soon found she was being followed by a seven foot tall, grey-skinned,
scarlet-robed, bald man. Whenever she would turn to see him, he was
gone. One time though, she turned around nearly walked into him.
He told her that she was to get her fortune told for free. She refused,
but he insisted. She had her fortune told by a pale man who looked like
he could have already been dead, but not realized his
passing. He told
her that her quest was folly and she should go home, taking her friends, and
become a very rich woman. Perhaps it was the lack of sleep, but she
declined, and went back to her room where she fell fast asleep.
This was the first time we saw the grey guys and the nearly-dead man. Too bad she never told more people about this... more on them later....
The morning broke with news that the royal vault had been robbed. Only a small trinket was missing, but the newcomers were first on the list of suspects. Cordelia awoke completely naked in her bed (not the way she remembered going to sleep) with the missing trinket in hand. After quickly getting dressed, she sneaked off to the vault. The trinket was found by a guard in the hallway near the vault, calling off the hunt for the thief. The party was informed, not so subtly, that they must be going. The party made a quick stop at Thain's ancestral home. With no one at home, it was time to begin the trip to the second temple.
Also in the Dwarven Realm, there was a visit to Thain's favorite watering hole. A sign outside read that there was a ten drink minimum (not bad for a Dwarf). However Tammy was holding baby-Amanda and swung her around and in a baby-talk voice proclaimed "Ten drink minimum! Oh-No!" which lives to this day.
There was much discussion as to whether the Great Road
should be used or if the party should travel through the forest to the 'new'
second temple. From the entrance to the dwarven kingdom, the Great Road
makes a winding path away from the area where the second temple should be
located. The direct wooded route would be significantly shorter, so the
group blazed a trail through the old forest. From the forest, they would
head north to the city of Near Shore, home to Aurelia, before continuing on to
the temple. Along this path, Kass and Chi both decided that they shared
similar taste in women, and Cordelia fell into that category. The
plan was for Chi to seduce Cordelia and spring a threesome on her.
Cordelia, already losing her grip on reality, slowly fell into Chi's
seduction, further separating her from Cornelius. Additional sightings
of the Grey-man did not help her hold on reality.
Just before cutting north in the old forest, a copse of sequoia-sized trees were found. A quick search revealed a door in one. There were several broken statues lying around as well. Just inside the door was a staircase leading up. Several hundred feet up, there was a platform guarded by a basilisk. Once the basilisk was defeated, a chest was found just beyond it. The chest was empty, however there was a statue of an elven woman dangling from the platform with something just barely in her grasp. Once this statue was pulled onto the platform, it was discovered that the scroll case contained a few Flesh to Stone scrolls. One was used and the statue became flesh-and-blood again. The woman was named Terran and calculations showed she had been stone for several hundred years. Her quest brought her here long ago to find something called the Dagger of Fours. in fact, there were four daggers that could combine into one powerful weapon. She had one piece now, but had lost her party to the basilisk and been turned to stone herself. Her memory was foggy, so she could not recall all of the details to find the next part. She chose to join the group in an attempt to try and wake up her mind. Thain spat over the edge of the platform. After walking down the stairs again and making it outside, Thain was hit on the head with something wet. It turned out to be dwarf spit. Luckily, he didn't care.
Sadly, this was one of the few sessions that Terran's player actually made it to (if not the only). Terran's story was to become more intertwined with the finding of the weapons, but also, the best laid plans of Mice, Men, and DM's..... From here until her departure (see below), she was played by several guest players.
A few months after initially setting out with Donakar and a
little over a week after Terran joined, the party eventually reached the city
of Near Shore. It was so named because it is the closest to any
neighboring lands, just a short day of sailing north. Aurelia's father
was not too happy with her party, mainly because they were mostly (well, OK,
were all) commoners and thus beneath Aurelia's station. Unfortunately,
the party did nothing to change her father's mind. Donakar was caught by
the guards proselytizing for Thor. Cordelia and Cornelius tried to pull
a scam on bystanders attempting to relieve them of their money, but did so
poorly. Lucky for them, Thal was there to take advantage of everyone.
Kassandra turned up pregnant and attempted to use a potion to abort the
pregnancy. Several failed Alchemy checks however, nearly killed
her. Chi finally bedded Cordelia, who then started having massive
headaches. Thal decided to purchase some much needed gear, and borrowed
a ring from Aurelia, only to be caught trying to put it back. Cordelia's
headache went away, but she had cat eyes. Thain noticed this and told
Cornelius, who wasn't very happy about anything. Cordelia decided to
break into one of the other rooms of the castle and help herself to some
items. The only problem was it turn ed out to be the captain of the
guard’s room, and she had to return everything. Cordelia was finally
pinned down, the ring removed and the feline curse lifted. She still
wanted that ring back and hence the plotting began.
So, about the only person who did not embarrass Aurelia at all during the stay was Thain -- thus giving birth to Aurelia complaining to the group "Between the stealing, trying to kill yourself, and trying to convert the populous of the city to a whole different group of gods, yes, I'm having a bad week! I mean, right now, my best freakin' friend is the Dwarf!" Aurelia got everyone out of hot water long enough to leave town. Funny, but it wasn't until writing this that I recalled two towns in a row we were asked to leave. During this stay, we converted from AD&D (2nd Ed) to the d20 system (3.0)
Back onto the Great Road, a few more sightings of the
Grey-man by solely Cordelia, and then the group had a sighting of an army of
greys. They issued a warning that the group should just give up and go
home. Soon after that, they just kind of disappeared. Creed and
Peregrine (part of Kayne’s group) joined up for a couple of days, while Kayne
had business elsewhere. The party headed through a desert and onto a
large butte (think Ayres Rock) which required a long climb up its steep,
vertical slopes. At the top was a small pool which held the Water
Elemental guarding the temple entrance. Again, everyone's weapon
improved as a result of the combat with the Elemental. This temple,
which was essentially a long wide spiral staircase, was filled with
undead. Zombies and Skeletons of a people unknown to the group. At
the bottom, there was a door that emptied into a large maze. After a
long time in the maze, they found the end, an odd pucker in the wall.
Thain pushed his way through and held the strange door open for the rest of
the group. Inside was a soft, almost squishy, three-dimensional path,
that eventually spilled out into a large room with an acid lake. A
rickety bridge allowed entrance to another squishy path then leading to a
windy room. The route eventually spilled out into a large room protected
by several three-headed dogs and hellhounds. A statue of a squid-headed
man bugged Cornelius so much it planted words in his brain which he kindly
refused to utter. Finally, the room which should contain a weapon was
nearby, only it contained a flesh golem instead. Upon his defeat, another
stone was found, that when used with the rig from the first temple, pointed to
the real location of the third temple. It was starting to become obvious
that no weapons were going to be found until the end of the last temple, if
even then. The exit from the squishy path turned out to be the nose of a
colossal giant, meaning that the group had passed, in reverse, through his
digestive tract to get to this point. He was extremely helpful in
getting the group back on their way, so long as they stopped to chat awhile.
Creed was Paul’s character when he was running the adventure and Peregrine was rolled up for his now-wife when they visited the east coast. Sadly, this was the only time in the entire adventure Paul got to play.
After climbing all the way out of the giant and down from the butte, the party started traveling along the savanna to get to the closest town, which was only a few days away from Paradeises. Paradeises is Kass's home town and the port from which to sail to the next stop, a nearby island. Walking along, they bumped into a lone traveler, a bard named Dusty (or so he said). He said he was going the same way. He seemed to have some kind of mutual attraction for Aurelia that ended with them spending a lot of time together (ahem). One late afternoon, an arrow dropped into the center of the group. Attached to it was a declaration of war, stating an attack would come at daybreak. Dusty said it was the work of Nil and Null and a people called the Ruck. Thal and Cordelia scouted ahead, and found a camp of the grey-men. There was also a human male, who looked like death warmed over, and a human woman wearing tight, black leather armor. It seemed like this might be the end of the adventure. The news from the recon was reported, and when daybreak finally came, a single volley of arrows rained down...in a perfect circle...not hitting anyone. Dusty said the attack was over and the party moved on, not seeing a single soul until the next town.
At this point Ginny (Aurelia's player) announced she was leaving, and a plot was modified to ease Aurelia's exit, only it didn't fully go quite as planned....
In town, Chi convinced Cordelia to stay the night, and Kass
watched from the closet. The party awoke naked and shackled to the floor
of a dungeon. The two orcish guards got a little too close to Aurelia
and she zapped them. They took turns violating her while the rest of the
group was basically forced to listen (or watch depending on where they were
specifically located). A little while later, a young mute girl came in,
cleaned up the mess, fed everyone and took care of their personal needs.
When prompted to talk, she showed that she lacked a tongue. A few days
later, the group was unshackled and given back their clothes. They were
brought before the master of the house. The young girl led them to a
long table filled with food and three others (a human, an elf, and a
half-orc), who introduced themselves are Barnet, Laurl, and Grom
respectively. Thal took some flatware (it was gold). Cornelius
swore he spotted a statue of the squid-head man, but when he went to point it
out, it was gone. Then the master came and told the group that he was
their "Benefactor". When complaints arose about the treatment the group
had received, he acknowledged them and apologized, passing a box to
Aurelia. It contained the heads of the two orcs. He took Chi,
Cordelia, Cornelius, and Terran aside and outfitted them with collars and sent
them on a mission. They were to deliver a shipment of "coffee" and the
collars would keep them in line. The rest of the group needed to 'just
take care of Bessie'. The group got all of their equipment back and
Bessie turned out to be a pyro-hydra that regrew its heads whenever one was
cut off. Eventually, Bessie was dispatched and the group was let
free. The "Benefactor" was reported to the authorities, as were the
missing party members.
Finally, after what seemed like an exceptionally long time,
the party (with new members) made it to Paradeises. Kass was thrust into
a depression, due to the loss of Chi and tried a little retail therapy with
Laurl, taking Grom along as a shopping cart. It turned out that Barnet
was interested in Laurl, Laurl considers Grom a pet, Grom considers Laurl a
"pet" and won't let anyone near her (even Barnet). Passage was booked to
the Isle of Formia, an artists' colony, that for some reason held the third
temple. When the party arrived, carrying supplies for the artists, an
odd storm was brewing and no greeting party met them. Upon entering the
building, Thain swore he saw the squid-head man statue, but again, it wasn't
there for at a second glance. There were blood and bodies everywhere,
and many doors ripped off hinges and such. A handful of surviving
artists were scared out of their minds, claiming some kind of monster was
terrorizing them at night. The group was told not to wander after dark,
and were locked in their rooms. They followed the advice, although they
did hear the monster roaming the halls. The storm was pretty bad,
dropping nearly eight feet of snow, trapping the group at the 'hotel' with the
caretaker, a woman named Cali, and the handful of artists. Grom
discovered the art of the snowball fight, Laurl and a few others created
anatomically correct snowpersons, Aurelia was convinced to become a model
for a bust, and Kass volunteered to pose nude for several paintings.
Several days later, the monster defecated on the Aurelia bust and destroyed
some other artwork. Since they were trapped, the group set a trap
to capture and kill the monster. The trap worked and the monster was
killed. It was a strange little skittering thing. It almost seemed
too small for the destruction that had been wreaked. Cali thanked the
party and let them know that they had been a great help. She explained
that she had also seen the squid-head man statue, but never for very
long. Several weeks later, the snow melted enough that the group could
move on to the other side of the island, in order to tackle the next temple.
What nobody ever noticed, was that there was a hidden joke that I will now reveal. The group stayed at the 'hotel' of Cali of Formia. A place where the group could check out but not leave that had a monster that the artists had stabbed (probably with steely knives) but could not kill. See? Isn't DM humor fun; even if the PC's never get it.
Marching across the island, Thal first noticed a bump in Aurelia's stomach, although she neither mentioned it. After several rock-throwing giants and a expansive steam field, they finally came to a large hole in the ground. Climbing down and then swimming (remember the fishbowls?) down and then up, they came to a platform suspended over lava with a fire elemental standing on it. As the battle began, the platform started shifting and lowering. Thal shimmied up the chains and worked to disable to lowering mechanism. She succeeded at disabling it, yet did so at the cost of braking it. A gout of water forced Thal back through the mechanism and shooting her out. The flood of water extinguished the elemental, but nearly knocked several of the party members into the lava below. Again, the weaponry was magically improved. Passing though a large underground complex (complete with spooky sounds, obscure frescos, random weaponry hung on the walls, and the occasional monster, but funny, no squid-head man), they arrived at a crossroads. Similar to the first temple, there were two rooms, one with a large pile of coins and gems, the other with a simple brazier. Donakar, having learned his lesson this time, chose the room with the brazier. The coals in the brazier swirled and formed into a Coal golem. After the golem was defeated, another stone showing the way to the fourth temple was found. By now, it was apparent that each temple had a pattern. An elemental guarding the entrance, followed by weapon improvements, the temple, some kind of golem, and lastly, a map piece. (Don’t you hate predictability?)
The party trekked back to the artists' colony. They discovered that everyone was missing. Some poking around discovered that there was an entrance to a secret complex hidden in the library. More of the skittering things were found, and then larger ones and even larger ones. Finally the mother of all of these beasts was found and killed. The artists were saved from their cocoons (at least some of them were) and brought back to the surface. Cali told the group that she was simply one of in a long line of guardians to hold back the monsters. Unfortunately, on her watch, one of the artists found the secret entrance and opened it. The monsters had been sealed away for thousands of years, but now all are safe since the monsters are dead. The group had to wait for the next supply ship before being able to returning to Paradeises. In the end, nearly five months were spent on Formia.
No sooner had the adventurers arrived back at Paradeises
than an explosion shook the ground. The group scattered to help.
Kass got separated from everyone else, was accosted, and dragged down a dark
alley where she met her dear ol' dad. Of course, she thought he was
dead, but who's counting. He remarked how much like her mother she was
(crossing a few lines with that comparison) and offered her a job in his
organization. She declined, but decided to take his contact information
in case she changed her mind. The gang moved onto the next town, where
they found some kind of revival going on. It seemed that some of the
commoners were being converted to worship the 'new gods', twins named Nil and
Null. Aurelia was incensed. She and Thal went ahead to see what
was happening. Thal spotted the near-dead guy and leather babe from back
at the savanna, lording over the people in the tent. Thal was about to
return to the party, considering the whole thing some kind of hoax, when one
of the pair called for a volunteer to become a cleric. Someone from the
back of the room came forward and with very little ceremony, Nil and Null
infused him with enough energy to convert him from a commoner to a
cleric. Perhaps it all wasn't a hoax after all, and the new gods truly
were out to get them? Soon after, Kass disappeared.
Word on the street was that Kass had been seen leaving town
with a gentleman. A lot of time and effort was spent figuring out that
she had gone to one of the cities near Castor and Pollux. Since Castor
was their ultimate destination, finding out Kass was headed where they were
planning on going anyway, felt like a colossal waste time. However, it
seemed that the gentleman she left with was a major crime boss dealing mainly
in drugs, so the group was off again to track Kass down. One night, one
of the Grey-men walked into camp with the desire to desert his people.
He said his name was Gwion and that he felt he needed to warn the people of
this world to prevent what had happened on his. His people, the Ruck,
exist on a different Material Plane, in fact a second layer. The Ruck
are the only sentient race on their level and feel that this is because they
are the most important of all beings. In fact, they didn't even know
that other races existed until a short time ago. This knowledge was
brought by the new gods, who had killed the old Celtic gods. The new
gods called the Ruck to this plane in order to push it to a lower layer and
destroy it. The new gods go by the names of Nil and Null. Gwion is
one of a small number still loyal to the old gods, hoping to revive them by
destroying Nil and Null. They realize that this is a long shot, however
feel they owe it to the old gods to try. Gwion was tied up by the
distrustful band, soon after which, Dusty rejoined the gang. Aurelia
pulled Dusty aside and spoke to him. Dusty vouched for Gwion's
honesty. Soon an arrow dropped into camp (seemingly a common warning
sign of a Ruck attack) just as Aurelia went into labor. As most of the
company tried to hold back the Ruck, a woman came out of nowhere claiming to
be Hera and started yelling at Dusty, who she continually called Zeus.
Meanwhile an adult woman was pulling herself from Aurelia's birth canal.
Energy crackeled between Zeus and Hera and several points off in the
distance. Severa bolts zapped the newly birthed woman. Aurelia's
body was lay flat on the ground. The new woman said, "I have a power all
my own" and thrust the crackling energy back whence it came. Hera
attacked the new woman and then tried to slap Zeus. Hera decided the
best way to hurt both of them was by killing Aurelia, so she turned to do
so. The new woman threw a sai at Hera. Hera raised her hand to
deflect it. The sai sailed straight through her hand and thrust back
into her throat. Hera stumbled backward, tripped and fell on Aurelia,
the tip plunging straight through Aurelia as well. Moments later,
lightning flew from Hera's body into the sky. Hera was dead, as was
Aurelia. The Ruck left and the new woman erected a temple on the
spot. The new woman was Thea, a new god and she was shortly joined by
Aurelia, now also a god. Some of the group converted to worship of
Aurelia, with Zeus' blessing, as he was now part of both the old Greek
pantheon, and this new pantheon of gods.
When Ginny announced she was leaving, the above story arc changed into this form. Unfortunately, or fortunately, she returned to us... just one session before this was to happen. Events were already unfolding based on her character's death and couldn't be changed without a large re-write, and so she died. This portion of the adventure also has the honor of being the only part of the game NEVER PLAYED. This was constructed as a story and did not seem to fit well within the RP experience (as it would have just been me talking for the entire session) so it was created as a short story. If you are interested in reading it (or re-reading it) please let me know. I've got it... somewhere.
On the way to Castor, the group met up with Kayne and his
page, a young man named Mathaus. Kayne had come to spend time with his
betrothed, Aurelia. Kayne was not very happy with the outcome, but it
was difficult for him to argue with the greater good. Kayne and Mathaus
joined the search for Kass. Kass had been selling one of the most
addictive drugs known to the land, Devil's Bane, from her father, the
supplier, to his distributors. Kass would not partake of the drug, until
one day after diminishing returns (distrustful buyers being wary that she
would not sample her own product) she finally gave in and was hooked.
One thing lead to another, and she landed herself in one of her father's
brothels, a strung out prostitute. The group finally got her out and
cleaned her up enough to go back to her father's estate to reclaim her
equipment. Kass helped herself to as much of the drug as she could shove
in her bag of holding, knowing you can never break the addiction to Devil's
Bane, only lessen it. Thal helped herself to as much of the riches in
the family vault as her little arms could carry. Too bad about the Gold
coin golem guarding the vault though. It was eventually disrupted enough
to make a getaway. An unfortunate side effect of this venture is that
now Kass has a price on her head.
Castor, one of the twin cities, was a welcome place to
rest. Barnet and Laurl finally managed to ditch Grom long enough to have
a heart-to-heart. Kass had a night visitor, someone trying to
assassinate her. The next night, Thal had a visitor. The assassin
had returned, and wanted to chat. The assassin turned out to be
Cordelia. She still wore a collar, but said she had a plan to remove
it. She would give the group 24 hours to leave town and make it difficut
for her to find them. This would not only allow for no harm to befall
the group, but wouldn't unleash the wrath of the collar on her. She also
wanted her ring back. Somewhere in the distant sea, there was a strange
bolt of lightning. Thal told her she would look into it and then
Cordelia jumped out the window and disappeared into the night. Thal
tried to follow, but was pulled aside by the dead-looking guy and somehow
ended up in a large reverse fishbowl. It turned out he was Nil and
wanted Thal to take out his sister, because his ultimate goal was to destroy
the world. He even offered her godhood. Thal didn't bite. He
got angry, but let her go. Kass, Grom, and some others were down near
the docks when the water started draining away very quickly. Some alarms
sounded and Thal ended up running inside a townhouse. The rest of the
town started running for transport points throughout the city and scrambled
for higher ground wherever they could find it. A large wave rushed into
town putting almost everything completely under water. Thal was still
inside the townhouse, nice and warm. Null was now suggesting that Thal
kill Nil because he was "more trouble than he was worth, although he was
quite good in bed...you should try that next time, thank you very much."
She gave Thal a dagger, big enough to be a sword to the halfling, on good
faith and also told her that she could select twenty people to save.
While Nil wanted to destroy the world, Null wanted to nearly destroy the
world. Null liked followers and people who believed that they had a chance to
survive. Soon the flood waters receded and several bodies were found,
including those of Barnet and Laurl. Moments later, Nil and Null
arrived, raised the dead, and started calling for new followers. The
group ran to Pollux. In Pollux, Kayne wrote a letter to the King
informing him of what had been happening. The letter was sent and the
group headed south into the tundra to tackle the fourth temple.
It was unfortunate that the Castor Tsunami happened so very close to the Indonesian Tsunami. Neither event was influenced by the other. Although it was speculated upon, Nil was entertaining in Poseidon's study... just after Poseidon was killed.
Marching through the tundra, a weird fog rolled in.
The group pressed on. Soon after making it through the fog, they were
attacked by a large band of Gnolls. Unlike typical Gnolls, these seemed
to have a spark of intelligence and civility. However, they treated the
group like a bunch of savage dogs and were completely shocked when the
adventurers spoke. A short trial decided the group were a bunch of
trained savages, but savages nonetheless. As such, they must have been those
responsible for destroying the gnollish crops. The group were to be put
to death. Just as this sentence was passed, the savage humans attacked,
and the outfit was left with a gnoll, considered the least valuable by his
people. His name was Rith. He offered to help troop get back to
where they belonged. Things he had overheard made him think that the
party was not from his plane. The price for his assistance, you might
wonder? He wanted to go with them. The deal was struck and Rith led the
group through the fog again, back to the place where the stars looked correct.
Entering the ice cave, the group defeated an air elemental,
and the weapons were improved yet again. In the middle of the room was a
sarcophagus that contained a naked red-headed woman laying in a gelatinous
pool. She motioned that the group should leave. Eventually, she
got out of the jelly and dressed herself. Her name was T'sia and she was
the key to the temple. It took some long explanations to convince her
that they needed to find the weapons because the King asked them to, but off
into the temple they finally went. Each room seemed to have monsters
popping up from nowhere and then popping away when they were defeated.
T'sia was the only one who could make any sense of the twisting tunnels and
eventually brought them to a metal golem. This time, along with finding
the next stone for the map device, their armor was improved. Most
notably, Kass' skin turned to metal. Upon returning to Pollux, the group
found that Castor had fallen to the Ruck. In fact, the Ruck were starting to
take over cities across the land. Gwion gave some hints on defending the
city, but the group needed to head north to the final temple.
With civilization left behind, the group headed to the
heart of Jacinth. Weeks later, they came across a large valley at the
center of which was a large mountain. According to the map, this was the
location of the fifth and final temple. The large valley was home to
several large dinosaurs, and several races of insectoids, human-shaped
insects. The group was captured by some of the insectoids. They were
locked up for a short time and then brought before their leader, an ancient,
nearly blind dwarf! Indeed, he was one of the builders of the
temples! Despite the elves in the party, he gave them safe passage
through the land. Additionally, he gave them a bottle of wine and a
bottle of vinegar. He then had scouts escort them to the base of the
mountain. After much climbing, they came to a small plateau. Four
tiles were placed in the correct order (the four classic elements, placed in
the order of the temples) and a door opened, as did some kind of gizmo.
The wine and vinegar combined forming a primitive battery and light
bulb. Behind the door was a statue of a man in a very obvious state of
arousal. T'sia looked sheepish and kicked everyone back outside. A
few moments later, T'sia returned, adjusting her belt and said the door was
opened. Inside was another dwarf. He threw a feast and told the
group to pick one of two doors. One would lead them where they wanted to
go, the other to certain death. After much deliberation, one door was
chosen. On the other side, it was obvious that both doors went to the
same place. It was apparent that this temple followed the floorplan of a
standard Dwarven stronghold. There were long corridors and four main
rooms. Each room held something reminiscent of each of the previous
temples. There were no elementals at the entrance of the temple however,
the band encountered some combined elementals, each a mixture of two
elements. No traditional golems, either. In their stead were four
dwarven half-elements standing in the way of a different room. Just
beyond them was the final room...the room containing the weapons! When
the door was opened, there they were, a weapons rack full of weapons. As
they drew near, the wall exploded and the head of a very large red dragon
surged into the chamber. A claw entered next and snatched the weapons
rack. The dragon wrought its fiery breath upon them, and took to the
skies. Dusty appeared and said, "Well, that was unexpected."
Each of the temples followed a theme, a group of monsters that thematically fit together, whether it was insects or fire subtype it didn't matter. I had problems with finding a theme for the last temple... that is until I realized that I screwed up some monsters in the 4th temple and Ed said "Gee, I wouldn't mind having a shot at those run the correct way" It made me think of the old Fighter joke with the ring of wishes ("I don't know about any of that, I just wish me and my buddies got another shot at that dragon") and so the theme of the temple became "It's all Ed's fault". Funny thing is, I would have expected Thain to say something like that. The funnier part, is that one room had a bunch of 'crunchy' monsters in it, built specifically for Thain to use his Mighty Cleave that he worked so hard to get.... sadly, Ed missed that game... the only one in the entire run. Dee rolled for him and, well, Thain did well that day.
Dusty mentioned that someone wasn't playing by the rules
and the best he could was get them to Paradeises. He could do his best to
delay the dragon, perhaps give them six, maybe eight hours, possibly even ten,
but that would be pushing it. The troops in Paradeises were rallied and
the waiting began. Thal told Mathaus that she was going to spill the
beans on his secret, but Mathaus tried to tell Kayne first. Kayne told Mathaus
that it would need to wait. Barnet and Laurl were married in a simple,
quick, and secret ceremony. Cordelia, now with no collar, showed up with
Cornelius, Chi, and Terran...and a baby. At daybreak, Mathaus tried
again to speak to Kayne, but again was told it would need to wait.
Mathaus could wait no longer. Mathaus told Kayne that he loved him and
planted a big kiss right on his lips. He then mumbled something like
"I'll explain later", and was off to his post. A little more than eight
hours after the last room in the temple, the signal went up. The dragon was
coming! Big Red broke through the clouds, followed by Big Black and Big
Green. Quickly reassigning the troops, the party went to work on Red,
while Black and Green were handled in other parts of the city. Red did
some strafing runs, but was knocked from the sky by a combination of archers
and ballistas. Red fell in such a way as to further split the cities'
defending forces in half. One of the inns exploded knocking out several
of the support crew on the heroes' side of the battle. Then a hail of arrows
knocked out the rest of the supporting crew. The Ruck had joined the
battle. Grom was swallowed whole by Red, but managed to fight his way
out. The dragon was not looking very healthy. Big Red
started to make a run for it, grabbing Barnet as it made its way
skyward. Laurl screamed and launched everything she had at it.
Grom ran after it for one last swipe and Kass summoned a Roc. The
weapons rack bobbled and something fell from it. The dragon had made its
escape, the rack in one claw, and Barnet in the other. The tides began
to turn and the battle with the Ruck started in earnest.
When the Ruck were defeated, Dusty,well, Zeus said that the
task wasn't yet complete. Laurl went back and got the one item that fell
from the weapons rack. She is also very distraught. Grom called
Dusty out for trying to have him kill Barnet, and then Barnet
disappeared. Zeus explain that it was not him that had appeared to Grom
and given him the dagger. He had found out that what was going on
was much larger. He had been used as a pawn, and was none too happy
about it. The crew needed to find that dragon. At the docks it was
discovered that Big Black had taken out all of the ships when it died.
The group was stuck. Kayne would not go on. He needed to stay here and
rebuild. Mathaus finally revealed that he, was in fact a woman, and
would stay with Kayne. Kayne would not accept Mathea, and so he/she
decided to leave as well. Kass was fed up with the whole situation and
stormed off in a big huff. Although there were thousands of dead, there
were also hundreds missing, like Cordelia, Cornelius, Chi, and Terran.
However, those going on after the dragon had no transport. A Death
Knight riding a Nightmare galloped out of the sky. She knew what was
going on, and was seeking some redemption, so she raised a sunken ship from
the bay with a crew of zombies and skeletons. She offered to take the
group where they needed to go. A trip that should have taken weeks was
completed in mere days. The credits roll as the ship approaches a new
land....
The exact crew is not yet established, some new characters may be on this trip and some other older characters may not.